AI Insights · Timothy · October 2022
Top 5 Boxing Games on Unified Platform in Mexico Q3 2022
Discover the performance trends of the top 5 boxing games in Mexico during Q3 2022, including downloads, revenue, and active user metrics.
During the third quarter of 2022, the top 5 boxing games on a unified platform in Mexico showed varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared:
Boxing Star: Real Boxing Fight experienced a notable fluctuation in weekly downloads, peaking at 5.2K in late July and seeing a low of 2.8K in early September. Weekly revenue for the game ranged from $704 to $1.2K, with a peak in early August. Active user numbers peaked at approximately 18.6K in late July, before settling around 15.1K by the end of September.
Real Boxing 2 saw its weekly downloads reach a high of 19.2K at the end of June, with a significant drop to 7.5K in early September. Revenues remained relatively stable, fluctuating between $292 and $460. Active users peaked at 31.6K in early July but dipped to 17.3K by early September before recovering to 28.3K by the end of the quarter.
MMA Manager 2: Ultimate Fight had a more modest performance with weekly downloads peaking at 2.8K in early August and dropping to 383 in early September. Revenue saw a peak of $239 in late July but declined to $43 by the end of September. Active user numbers started at 774 at the end of June, growing to 3.7K in early August, and then gradually declining to 1.5K by the end of the quarter.
EA SPORTS™ UFC® 2 maintained a consistent performance with weekly downloads ranging from 10.2K to 13.5K, peaking in mid-August. Revenue varied between $80 and $214, with a notable peak in late June. Active users showed a consistent trend, peaking at 17.3K in mid-August and ending the quarter at 16.7K.
Finally, WWE Mayhem had weekly downloads peaking at 3.6K in early August. Revenue fluctuated, reaching a high of $200 in mid-August and a low of $40 in early September. Active user numbers peaked at 8.9K in early August and ended the quarter at around 7.2K.
For more detailed insights and data on these games, visit Sensor Tower.